Las sesiones del CEIG tendrán lugar en el Edificio Multiusos I+D+i de la Universidad de Salamanca.

El programa general del CEDI, incluyendo conferencias plenarias y horario de registro, se puede consultar en este enlace.

Programa de CEIG 2016 para descargar: [PDF; 0.16 MB]

Actas de CEIG 2016 para descargar: [ZIP; 179 MB]

Martes, 13 de septiembre de 2016

08:00 - 15:00 - Workshops

15:00 - 18:00 - Registro

18:00 - 18:45 - Apertura CEDI

18:45 - 20:00 - Conferencia plenaria CEDI

Studies on Humanoids and Androids

Prof. Dr. Hiroshi Ishiguro (Osaka University, Japan).
Lugar: Hospedería del Colegio Arzobispo Fonseca, Sala Mayor.

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Geminoid that is an tele-operated android of an existing person can transmit the presence of the operator to the distant place. The operator recognizes the android body as his/her own body after talking with someone through the geminoid and has virtual feeling to be touched when someone touches to the geminoid. However, the geminoid is not the ideal medium for everybody. For example, elderly people hesitate to talk with adult humans and adult androids. A question is what is the ideal medium for everybody. In order to investigate the ideal medium, we are proposing the minimum design of interactive humanoids. It is called Telenoid. The geminoid is the perfect copy of an existing person and it is the maximum design of interactive humanoids. On the other hand, the minimum design looks like a human but we cannot know the age and gender. Elderly people like to talk with the telenoid. In this talk, we discuss the design principles and the effect to the conversation.

Speaker's Bio

Hiroshi Ishiguro received his PhD in 1991 from the Graduate School of Engineering, Osaka University. He then worked in universities in Kyoto, California and Wakayama. He has also worked at the Department of Systems Innovation in the Graduate School of Engineering Science at Osaka University since 2003, as well as managing a group of laboratories named after him at the Advanced Telecommunications Research Institute International (ATR).
Hiroshi started creating his “family” of robots by making an android replica of his 4-year old daughter, while in 2006, he unveiled a robotic double of himself, which he developed to replace him in the classroom. The android was called “Geminoid HI-1” (from the Latin word Gemini meaning “twins”). The android doesn’t just share the professor’s appearance, but also replicates his movements and mannerisms; it breathes, blinks, frowns and responds to touch. Hiroshi created the female “Geminoid F” in 2009. The female android was designed to be a secretary, while her career took off when she got a small roll in a production called “Sayonara” at a Tokyo theatre, the robot then worked as a live manikin at a Tokyo shopping mall.
The professor has also developed humanoid robots that look a bit like unpainted porcelain dolls, as well as their human-looking counterparts. Hiroshi believes that these faceless robots will help create more of a connection with people at the other end of the phone or over the internet. In his opinion, people can superimpose the image of a specific person onto the faceless robot. “Telenoid”, which was the size of a child, was launched in 2010, while “Elfoid”, which can fit in the palm of your hand, was release in 2011. The android family was then extended in 2012 with the introduction of “Hugvie”, which is a cross between a human and a pillow, and contained a mobile phone pocket. During a phone conversation, people must cuddle Hugvie, pressing their head to the robot’s, which moves depending on how fast the person talks.

20:15 - ??:?? - Recepción

Miércoles, 14 de septiembre de 2016

08:00 - 09:00 - Registro

09:00 - 09:20 - Apertura CEIG

09:20 - 10:30 - Papers I: Virtual Environments

Chair: Luis Matey

  + Mostrar/Ocultar papers de la sesión

• Crossmodal Perception in Immersive Environments

Marcos Allue, Ana Serrano, Manuel G. Bedia and Belen Masia.

• A Web 3D Scene Editor of Virtual Reality Exhibitions and 360º Videos

Vicente Martínez, Alba M. Ríos and Francisco Javier Melero.

• Hierarchical Navigation Meshes for Path Finding

Carlos Fuentes and Nuria Pelechano.

10:30 - 11:00 - Coffee break

11:00 - 12:10 - Keynote I: Fabio Pellacini

Collaborative Editing in the Cloud - First Steps and Challenges Ahead

Prof. Dr. Fabio Pellacini (Sapienza Universita' di Roma).

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Today we take for granted the ability to freely and seamlessly collaborate with others on document editing, with applications such as Dropbox and Google Docs. The 3D industry though is still in its infancy in supporting this type of workflows. In this talk, I will describe a few of our research prototypes that allow seamless collaboration for editing meshes and game levels. I will then discuss challenges that we face as a community in developing these types of systems.

Speaker's Bio

Since the Winter of 2011 Fabio is an Associate Professor in Computer Science at Sapienza Universita' di Roma, where he runs the Computational Design Lab, a group dedicated to using Computer Graphics methods to solve content creation and design problems. Before then he was an Assistant Professor (2005-2009) and then an Associate Professor (2009-2011) in Computer Science at Dartmouth College, an Ivy League University. Before Dartmouth he was a Visiting Assistant Professor (2004-2005) in Computing and Information Science at Cornell University. Fabio also worked in the research division of Pixar Animation Studios (2002-2004) developing new algorithms used in various award winning feature films (Monster's Inc., Finding Nemo, The Incredibles, Cars). He received a Ph.D. in Computer Science from Cornell University in 2002, working at the Program of Computer Graphics, and a Laurea degree in Physics (equiv. to BS and MS) from the University of Parma, Italy. He received an NSF CAREER award in 2008, and an Alfred P. Sloan research fellowship in 2009.

12:10 - 12:45 - Pósters: Fast Forward y sesión de pósters

13:00 - 14:15 - Sesión plenaria CEDI

Mesa Redonda: Evaluación de la Investigación y Congresos

Lugar: Sala mayor, Hospedería del Colegio Arzobispo Fonseca.
Más información en este enlace.

14:15 - 16:00 - Comida

16:00 - 17:30 - Papers II: Fabrication and Image Generation

Chair: Gustavo Patow

  + Mostrar/Ocultar papers de la sesión

• Bidirectional Rendering of Polarized Light Transport

Adrian Jarabo and Diego Gutierrez.

• Design and Fabrication of Flexible Rod Meshes (Invited paper)

Jesus Perez, Bernhard Thomaszewski, Stelian Coros, Bernd Bickel, José A. Canabal, Robert Sumner and Miguel A. Otaduy.

• Parametrización basada en mallas de gradientes para vectorización 2D de escenas 3D

Eduardo Martin-Gaspar and Jorge Lopez-Moreno.

• Gestión y análisis de nubes de puntos 3D a alta velocidad para inspección dimensional en entornos de fabricación (Invited talk)

Jairo Sánchez (Vicomtech)

17:30 - 18:00 - Coffee break

18:00 - 19:30 - Papers III: Volume Rendering and Visualization

Chair: Adrian Jarabo

  + Mostrar/Ocultar papers de la sesión

• Spatial opacity maps for direct volume rendering of regions of interest

Alejandro Rodríguez-Aguilera and Alejandro León.

• 3DCurator: A 3D Viewer for CTs of Polychromed Wood Sculptures

Francisco Javier Bolívar and Francisco Javier Melero.

• Deployment of volume rendering interactive visualizations in Web platforms with intersected 3D geometry

Ander Arbelaiz, Aitor Moreno and Luis Kabongo.

• Ordering Triangles in Triangulated Terrains Over Regular Grids

Jesús Alonso and Robert Joan-Arinyo.

Jueves, 15 de septiembre de 2016

08:00 - 09:00 - Registro

09:00 - 10:30 - Papers IV: Simulation - Fluids and deformable solids

Chair: Jorge López-Moreno

  + Mostrar/Ocultar papers de la sesión

• Characterization of Position Based Dynamics for Elastic Materials

Cristóbal Rodero, Pablo Real, Pedro Zuñeda, Carlos Monteagudo, Miguel Lozano and Ignacio García-Fernández.

• A new Potential-based SPH Method

Juan J. Perea and Juan M. Cordero.

• Phase Space Data-Driven Simulation of Elastic Materials

Carlos Monteagudo, Miguel Lozano, Ignacio García-Fernández and Francisco Martinez-Gil.

• Dispersion Kernels for Water Wave Simulation

Jose Angel Canabal, David Miraut and Miguel Angel Otaduy.

10:30 - 11:00 - Coffee Break

11:00 - 12:05 - Keynote II: Leif Kobbelt

From Quad Meshes to Quad Layouts

Prof. Dr. Leif Kobbelt (RWTH Aachen University).

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The conversion of raw geometric data (that typically comes in the form of unstructured triangle meshes) to high quality quad meshes is an important and challenging task. The complexity of the task results from the fact that quad mesh topologies are subject to global consistency requirements which cannot be dealt with by local constructions. This is why recent quad meshing techniques formulate the mesh generation process as a global optimization problem. By adding hard and soft constraints to this optimization, many desired properties such as structural simplicity, principal direction alignment, as well as injectivity can be guaranteed by construction. An even more challenging problem is the computation of quad layouts, where a coarse segmentation of the input surface into essentially rectangular patches is sought which also satisfies global consistency and shape quality requirements. While being structurally related, both problems need to be addressed by fundamentally different approaches. In my talk I will present some of these approaches and demonstrate that they can generate high quality quad meshes and quad layouts with a high degree of automation but that they also allow the user to interactively control the results by setting boundary conditions accordingly.

Speaker's Bio

Leif Kobbelt is a full professor of Computer Science with a specialization in Computer Graphics and Geometry Processing. Since 2001 he is the head of the Institute for Computer Graphics and Multimedia at RWTH Aachen University.
After having received his diploma in 1992 and his PhD in 1994 in Computer Science from the Karlsruhe Institute of Technology (both with distinction) he worked at the University of Wisconsin in Madison, the University of Erlangen-Nuremberg and the Max Planck Institute of Computer Science before he moved to RWTH Aachen University in 2001. His major research interests include 3D reconstruction, efficient geometry processing, realistic real-time rendering and (mobile) multimedia applications. Kobbelt published a substantial number of influential papers in international top-conferences and journals. In addition, he acts as a consultant, reviewer, and editor for international companies, research organizations and journals respectively. For his research he was awarded with a number of renowned academic prices including the Heinz-Maier-Leibnitz price in 2000, the Eurographics Outstanding Technical Contribution Award 2004, the Günther Enderle Award (in 1999 and 2012), an ERC Advanced Grant 2013 and the Gottfried Wilhelm Leibniz Prize in 2014. He has been named a Fellow of the Eurographics Association (2008) and a Distinguished Professor of RWTH Aachen University (2013). In 2015 he became a member of the Academia Europaea and in 2016 a member of the North Rhine Westphalian Academy of Sciences, Humanities and the Arts.

12:05 - 12:30 - Pósters: sesión de pósters

12:45 - 14:15 - Conferencia plenaria CEDI

Towards Smart Wearable Systems in the Internet-of-Things Era

Dr. David Atienza (École Polytechnique Fédérale de Lausanne, Switzerland).
Lugar: Hospedería del Colegio Arzobispo Fonseca, Sala Mayor.

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The evolution of semiconductor process technologies has enabled the design of low cost, compact and high-performance wearable embedded systems. These new wearable systems are computing platforms with multi-processor system-on-chip (MPSoC) architectures that can be deployed ubiquitously, and can potentially provide computing capacity for real-time analysis of human bio-signals to continue the progress at our society. However, the inherent resource-constrained nature of wearable embedded systems, coupled with their increasing power requirements and heat density, can result in degraded performance or a global energy crisis if they are massively deployed in the new era of Internet-of-Things (IoT). However, IoT provides an ideal framework to develop detection and classification of human emotions from multiple bio-signals, which can then be used in wide variety of applications. In this talk I will address how our current electronic design methodologies have to be changed to conceive the next generation energy-efficient smart wearable systems in the IoT era. This talk advocates for a new system-level approach to synergistically design both hardware and software components, as well as capitalizing on a better understanding how living organisms operate. This new approach embeds more onboard intelligence and gracefully scales the energy consumption of next-generation smart wearable systems according to different operating requirements.

Speaker's Bio

David Atienza Alonso is associate professor of electrical engineering and director of the Embedded Systems Laboratory (ESL) at the Institute of Electrical Engineering within the School of Engineering (STI) of EPFL, Switzerland. Previously he was associate professor at the Computer Architecture and Automation Department of Complutense University of Madrid (UCM), Spain. He received his M.Sc. and Ph.D. degrees in Computer Science from Complutense University, Madrid, Spain, and Inter-University Micro-Electronics Center (IMEC), Leuven, Belgium, in 2001 and 2005, respectively.
His research interests focus on system-level design methodologies for high-performance multi-processor systems-on-chip (MPSoC) and low-power embedded systems, including new thermal-aware design for 2D and 3D MPSoCs, design methods and architectures for wireless body sensor networks, dynamic memory management and interconnection hierarchy optimizations. In these fields, he is co-author of more than 200 publications in prestigious journals and international conferences, several book chapters and five U.S. patents. He is the recipient of the IEEE CEDA Early Career Award in 2013, the ACM SIGDA Outstanding New Faculty Award (ONFA) in 2012 and an External Research Faculty Award of Oracle in 2011 in the area of stable global thermal-aware control for enterprise computer servers. He has served as a Distinguished Lecturer (2014-2015) of the IEEE CASS. He is Senior Member of ACM, and IEEE Fellow.

14:15 - 16:00 - Comida

16:00 - 17:30 - Panel: La Industria de la Animación en España

3º Encuentro TD 3D Wire: Encuentro entre Universidades y Technical Directors

Ponentes: Raúl Colomer (Barreira Arte + Diseño); Gerardo Álvarez (The SPA Studios); Lorenzo Basurto (Blue Dream Studios); Gonzalo Rueda (Ilion Animation Studios); Fernando Alcaraz (Big Bang Box).

Lugar: Edificio Multiusos I+D+i, Sala 11.1.

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Tras los encuentros celebrados en 3D Wire 2015 y FICOD 2015, el Congreso Español de Informática Gráfica (CEIG'16) acogerá la tercera edición del encuentro 3D Wire entre Universidades y Technical Directors (TDs).

Los TDs son los responsables de que en una producción, tanto en cine (VFX, animación, etc.), como en videojuegos, todo funcione a la perfección. Son los responsables de diseñar y crear herramientas, trazar el pipeline, programar y automatizar todos los procesos que se necesiten para agilizar y hacer más efectiva la producción.

Con el fin de acercar el mundo académico a las necesidades de la industria, esta tercera edición tendrá lugar en un foro científico. TDs de diferentes estudios españoles podrán presentar sus necesidades y sus estrategias de actuación a investigadores en Informática Gráfica.

En este tercer encuentro participarán como ponentes Lorenzo Basurto (Blue Dream Studios), Gonzalo Rueda (Ilion), Gerardo Álvarez (SPA Studios), Fernando Alcaraz (Big Bang Box) y Raúl Colomer (Barreira Arte + Diseño).

17:30 - 18:00 - Coffee break

18:00 - 19:00 - Asamblea Eurographics Sección Española

21:00 - ??:?? - Cena del congreso

Viernes, 16 de septiembre de 2016

08:00 - 09:00 - Registro

09:00 - 10:30 - Papers V: Games and Applications

Chair: Miguel Chover

  + Mostrar/Ocultar papers de la sesión

• Augmented Reality technologies to assist in manufacturing processes

Ramón Jesus Ugarte, Nagore Barrena, Helen Victoria Diez, Hugo Álvarez and David Oyarzun.

• Towards a 3D GIS for underground infrastructure

Gregorio Soria Tirado, Lidia Ortega and Francisco Feito.

• RehArkanoid: Arduino as a low-cost videogame controller for a Serious Game

Gregorio Soria Tirado, Lidia Ortega Alvarado, Félix Paulano Godino, Francisco Feito and Matías Montávez Sánchez.

• Serious Games for Fall Prevention of the Elderly using RGBD Devices

Ines Ayed, Gabriel Moyà Alcover, Paz Martínez-Bueso, Javier Varona, Antoni Jaume-i-Capó and A. Ghazel.

10:30 - 11:00 - Coffee break

11:00 - 11:45 - Papers VI: Procedural Modeling

Chair: Nuria Pelechano

  + Mostrar/Ocultar papers de la sesión

• Procedural modeling of terrain from GPS routes

Cristina Gasch, Miguel Chover, Inmaculada Remolar and Cristina Rebollo.

• Tools for Structural Analysis and Optimization of Procedural Masonry Buildings

Josep Lluis Fita, Gonzalo Besuievsky and Gustavo A. Patow.

11:50 - 12:05 - Entrega del Best Paper Award

12:05 - 12:30 - Clausura CEIG

12:45 - 13:15 - Clausura CEDI

13:15 - 15:00 - Cocktail de despedida

Patrocinado por:

SolidAngle Vicomtech I3A-Unizar
Nvidia UV-ETSE

Organizado por:

Eurographics Sección Española